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What makes Batman, Batman?

With the announcement of a new Batman game from Monolith, I was wondering, what would make this one stand out from the crowd of other Batman games...

My first thought is that it needs to feel like Batman. 
1)There needs to be stealth. This gives way to great strategy, picking off the weak enemy's and busting into a room, taking out a group. 
2)There needs to gadgets. Explosives. Drones. Tripwires. 
3) Inner monologues. Nothing beats the sound of a gravelly voice, explaining why you do, what you do, before you do it.

What are your thoughts?


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