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Long ago, in a world not so far away! There were lands filled with scary beasts and little pixies. Where your imagination could lead down the path of a heroic adventure or your untimely demise! The only limit was your Dungeon Master! You could save the villain from the princess, or save the princess from the villain!
When I started playing Dungeons & Dragons almost twenty years ago, I was a high schoolnerd and back then, Role Playing Games were definitely not the “in” thing todo. Most people thought it was some satanic cult thing. However, for my friendsand me getting together a few times during the week to become heroes in a worldthat was not our own; was the “in” thing to do. We did not care what othersthought about us, this was and is, who we are.
Since then, I have played everything from tabletop RPGs, text basedonline RPGs or MUDS to video games like Everquest and World of Warcraft (GnomesFTW!). Each one of these RPGs has one main thing; human interaction!
The human interaction is the greatest part of tabletop RPGs. For me,there is no comparison.
Two years ago, I got involved in a 5th edition campaign after havingbeen away from D&D for a few years. After playing for a while I decide Iwanted to DM my own campaign. Speaking to a couple of my friends about startingmy own 5th edition campaign was the next step. All of us were already involved ina AD&D (2nd edition) campaign together. After a few entertainingdiscussions and understanding that this would be a learning experience for allof us, we sat down and created some characters.
You’re probably thinking, when is he going to get to the topic of thisarticle? Well, right now!
Choosing the role of Dungeon Master was an easy choice, well kind of.Some people are probably wondering why I would take on such a task. Some of youprobably understand the drive and excitement behind being a DM. So let me giveyou a few of my reasons why I decided to become a DM without even reallyunderstanding the 5th system.
First, I truly enjoy writing and being creative. Being a dungeon mastergives me that opportunity. As a Dungeon Master you get to write, draw andcreate worlds in the process. If you like, you modify any of the existing onesthat are already created. It also allows the DM to become a director, actor,producer and most important of all, a story teller! Now mind you, I’m no MattMercer or Chris Perkins, but the players I DM for enjoy each week and thatmakes me happy! So, at least they keep telling me.
Moving on to the second reason I chose to become a DM. I love doing myown thing. I’m also kind of a control freak and a perfectionist when it comes tothings I that love. So, when I started my first campaign, I decided to use amodule created by Wizards of the Coast. I picked up the Hoard of the DragonQueen module and we started our adventure! Along the way I kept thinking, “Ireally want to create my own world and campaign.” Sneakily, I started insertingmy own bits and pieces into the module to foreshadow something in addition toall the other things plaguing the characters already! I sent the players into aself-created tomb on the orders of Ontharr Frume who then appeared through aportal right after the party defeated a big baddie. Then, Ontharr turned into aRakshasha and sucked them into the world of Lourne! My own world finally!
The whole experience of DM’ing has been more gratifying and humblingthan I could have ever imagined. Unlike many hobbies out there, being a DMallows you to express your creative side in various ways, as I listed above.Every Tuesday night I meet up with six other enthusiastic D&D folks tounravel the next chapter of a story we write together. Those smiles and criesthat I see each week are irreplaceable.